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Neo Scavenger Early Access Gameplay and Review
Entertainment

Neo Scavenger Early Access Gameplay and Review

There are more than a few gems out in the world of early access video games. These are video games that may be in the Alpha or Beta stage of development. Games that don’t have the final polish found in the launch of major video game publishers, like Dragon Age: Inquisition, may have the occasional bug. But these games often prove to be worth the discount of cost discount and the issues that may be involved. Neo Scavenger, in Beta at this time, proves to be a gem with few flaws and is worth the money.

Survival Over Style

Neo Scavenger is a video game by Blue Bottle Games, an independent video game publisher. The video game is a turn-based, post-apocalyptic, survival game. A unique niche, and a game that may not fit the perceptions gamers might have of the genre of survival.

Neo Scavenger is not, currently at least, graphically stunning. It’s more of a throwback to the video games of the 1980s ′s. Graphics are more akin to the old pixelated days of Tomb Raider, but not quite that rough. Simple graphics on a 2D hexagonal map with static images. Which may sound unappealing at a time of games like Mass Effect or StarCraft II, but the benefit is the lack of distraction on the core elements of the game.

A Game of Tough Choices and Tense Atmosphere

In terms of the soundtrack, it is a bit repetative. Luckily it is also fitting with the gameplay and mostly far enough in the background that a player will likely forget it’s there. Occassionally the track will change to a more base driven theme that will remind the player of the soundtrack and tend to intensify the mood of the game.

At the core, Neo Scavenger is about choices. What would you carry if you had little room to carry anything at all? Where would you go if you didn’t know where you were going? What skills will help you survive challenges you don’t know will occur? It goes on from there. These choices are what make the game compelling and frustrating at the same time.

The Brutal Learning Curve of Neo Scavenger

The choices start at the character creation screen. Choices of skills like Electrician, Hiding, Strong, Tough, Botany, and more are available for the player. Which is the right choice, or even how they might apply in the game, is unknown. Are the skills needed for the early game, mid-game, or end-game? Will any choice help or hurt as the game progresses? Players on the first several tries through will never know.

I say the first several tries, as you can expect to die a few times before things become clear. Hypothermia, starvation, and dehydration are just a few of the things that can kill a character early in a new game. Which says nothing of the random map and supplies that are generated each time a new game is created. Then there are the other things that could kill a game in later stages, like infections and plagues.

Neo Scavenger’s Challenge, Charm, and Shortcomings

But these things add to the challenge and will likely cause a player to want to go at it again and not make the same mistake twice. Initial triumphs might be a simple as surviving combat, living for a week or more, exploring areas of the map, or even as simple as finding a sleeping bag or pants. The complexity of the game mechanics grows as the player lives longer and learns more about the world they find themselves in. It is an apt translation of the mystery that the character experiences upon waking in a world he does not know, and a past he cannot remember.

There are flaws, though. The character creation does not allow for the image of the character to be altered in any way. He is always a nondescript male, apparently white, with indeterminate weight and height. Games cannot be saved, and a new game starts. There is only one save available, so any past save is overwritten. The game lacks a tutorial, and many factors that can kill a character are unknown until you die from them.

Open-ended Exploration in Neo Scavenger

The game is highly open-ended. That is that there is no real path to progress, other than a hint early in the game that some may not remember or understand. Another hint appears if a character makes it to the right place in the game, but that is it. How to advance in the game is left to the player overall. There is no skill tree, nor experience to speak of. Characters can learn to do things, either by finding recipes or figuring out how to do things, but there is no indication in-game of when something has been learned for crafting.

Neo Scavenger Offers Value Despite Its Flaws

Add to that the fact that the graphics are dull. Combat, once figured out, can be a bit repetitive. The absolute randomness of supplies can either be a blessing or a curse at any point in the game. All that said, the game is an early access game. Many of these things may change. Then again, they may not.

Ultimately, for $10 on STEAM, the value and fun of the game exceed the price paid. This is a game that many fans of turn-based strategy, survival, future apocalypse, nd even zombies (though the game has mutants instead) may enjoy. Here are some actual gameplay videos. The video quality is not the best as these video was not captured but recorded. Game graphics are better than shown.